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Sci-fi corridor

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Sci-fi corridor made in Houdini. To build it, I created some HDA's to apply to the different walls. Then, I created 3 pieces (corridor, crosspath of 4, crosspath of 3) that could be connected and combined to create different layouts. 
 

Level design

This is my final degree project, creating a video game level from scratch and building it entirely by myself. For this project, I went through all the phases necessary in level design: preproduction (layout, path, flow, etc), production (3d modeling, textures, lighting, ilumination, etc) and player guidance. 

The level was inspired by Barcelona and its modernist architecture; Solar Punk, ecological architecture, archologies and sustainability. 

INTRODUCTION AND MISSION

This video shows the start of the level, in which a little cinematic plays, giving context to the player about the level and stating the mission: water the garden that is on top of the 9th building.

TASK COMPLETED!

This video shows the end of the level, when the player spins the wheel that activates the water sprinklers; which water the garden. 

The environment

Gallery with pictures of the level

Assets

The shaded, wireframe and texturized version of all the assets built for the project.

Assets

Close up of some of the assets. 

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